#ifndef ENEMYSHIP_H
#define ENEMYSHIP_H

#include <BaseObject.h>

class EnemyShip : public BaseObject
{
	public:
		EnemyShip();
		~EnemyShip();
		virtual std::string GetTypeName();
		virtual std::string GetTextName();
		virtual void Update(float dt);
		virtual void DoCollision(BaseObject* objectCollidedWith);
	
	private:

};



#endif